Scram wrote:
!vdog does affect. trying to knife a dog is a lot harder than knifing a player.
For me, it's no different knifing a dog than any other player model. I assume this is a relative opinion though and will discuss no further.
Scram wrote:
!vspawn gives players extra lives. how does that NOT affect gameplay? for example, player rush's, might make more rush, everyone die, player just spawns himself, or, 2 jumpers left, he gets killed by acti, respawns, and gets to the end where they are having 1 on 1 battle, taking the time because he was last jumper, then !vspawn runs in and kills.
As i've said before we are discussing replacing this with another method to reduce the possibility of such behavior but most of the VIP are not using it for this purpose and even then if they are able to finish the map and die by the acti i'm sure they can do it again in just the same amount of time. At the most they waste what, 4 minutes of your life?
Scram wrote:
!vxp is ridiculous. It is meant to be a challenge levelling up, and at the start of every round seeing in the chat !vxp, !vxp, !vxp and in the bottom corner **** has given himself 368 xp, **** has given himself 243 xp, is really not nice and unfair to see, as well as just being utterly pointless.
You still do not understand vxp. The players are not giving themselves xp. They are entering in a raffle (using this as an example) and their lowest possible outcome is 1xp while their highest is 500xp. This does not affect the gameplay of others and score records do not stick in deathrun 1.2 so that record should mean little to you. Even then you can activate the entire match (being activator 3 or 4 times) and get more xp than that of the player with the most kills so a complaint about records is nonsense in itself.
Scram wrote:
bounce gives player advantage over certain jumps etc. and invisible is just stupid as well.
I have not heard one complaint about bounce, even then you can only use this command once.
Invisible we are going to modify in the future to not make you completely invisible.
Possible changes to invisible are as follows:
-Effect that follows the player until invisible wears off
-Slenderman mode [player is invisible only periodically randomly appearing again (will also still have a time limit of up to 45 seconds)]
-Glitch mode (player is constantly invisible and visible every half (or shorter) second)
Scram wrote:
Also I agree with phelix. Giving VIP x1.5 XP is fine, even x2 XP is a lot. Maybe double XP on weekends or something like that would seem justifiable.
This would be quite more abused than random 1-500xp and I do not favor it at all.
Scram wrote:
And lastly, didn't make sense starting a new thread, just wanted to say the server is lagging a lot....don;'t know if you are aware or not
We've been aware of the situation and have been debugging the server to find the cause (originally thinking it was our rtd scripts) If you havent heard the rumors we were also being attacked by some polish guy. We've banned the two IPs he has used to attack us but I'm sure he'll find a way. (no clue who it is, we just know the origin of the IPs)
Scram wrote:(I know it sounds like I am having a go,or angry, I am not, simply stating my opinion
![Surprised](https://2img.net/i/fa/i/smiles/icon_surprised.gif)
)
You are welcome to state your opinion but we have to make money somehow. This has proven to be one of the easier ways to do it. The VIP is a WIP (Work In Progress) feature so we are constantly updating/changing it just as we do with the entire server. We try our best to make the server great and if something needs changing we change it.
If anyone has any more questions on this issue you are welcome to PM me and i'll answer you as soon as I can. If you notice a Premium abusing his status please PM myself or wingzor so we can handle the situation. Any public threads complaining about premium members specifically will result in a close and delete.
This is not because we are suppressing opinions we are simply avoiding any flame-waresque topics from starting.